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OpenAL is a cross-platform 3D audio library, originally developed by Loki Software, and released as an open specification by Creative Labs, with multiple implementations in both hardware and software. It’s primarily used for performing computation on GPUs that would otherwise be computed less efficiently on CPUs, but it can also be used to control digital signal processors (DSPs), field-programmable gate arrays (FPGAs), and other kinds of hardware compute accelerators. OpenCL is a cross-platform parallel-computation specification, originally developed by Apple, and now maintained by the Khronos group. OpenGL is used for everything from video games to CAD tools to web browsers to mobile phones. OpenGL is a cross-platform graphics-rendering library, originally developed by Silicon Graphics (SGI), and now maintained by the Khronos group. These types are designed to be very fast and flexible, and they include considerable functionality out-of-the-box too. OpenTK also includes a convenient math library for common graphics types like vectors and matrices, so that you don’t have to implement those yourself or find another library to provide them. If you want a framework or a renderer or a game engine that’s already built, there are lots of those elsewhere on the Internet. Instead, it’s the low-level foundation on which you can build those kinds of things. Note that OpenTK is not a high-level library: It’s not a game engine, or a framework, or a full renderer, or a complete audio system by itself. NET-supported languages like C# similar in both performance and feel to the equivalent C code, while still running in a managed (and safe!) environment. OpenTK aims to make working with OpenGL, OpenCL, and OpenAL in. OpenTK is a library that provides high-speed access to native OpenGL, OpenCL, and OpenAL for.
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